الثلاثاء، 26 مارس 2019

موضوع انجليزي عن computer games

موضوع انجليزي عن computer games




موضوع انجليزي عن computer games


The pros and cons of video games

The pros and cons of video games
The computer (software, CD-ROMs, Internet, tablets, smart phones) offers games specially designed for children. There are also video game consoles (Wii, Xbox, PlayStation, Gameboy, DS) which, very early, captivate the child. Are these various games to be banned or does it mean, on the contrary, to make children aware of this virtual world?

According to the Canadian Sedentary Behavior Guidelines for Early Childhood, children 2-4 years old should not exceed 1 hour of passive activity per day and 5 years and older, no more than 2 hours, any type of confused screen. That is to say, we must consider together the hours spent watching television, playing the computer, etc. Children under 2 should not be exposed to television or computer.
The for

The computer: By playing the computer, the child learns to use a mouse, move the cursor on the screen, and discover the basics of the computer. Depending on the software, the child can learn the concept of cause and effect: by pressing a key or clicking the mouse, it produces an action on the screen. Some games allow him to discover basic concepts such as colors, magnitudes, shapes. He must then be attentive and observe well. This type of game is interactive, since the computer reacts to the action of the child. He tells him, for example, if he could find the biggest flower on the screen. When used in moderation and under supervision, the computer can be an interesting game and learning tool for the child.
Video games: Video games are played with a joystick that the child must learn to control. This controller requires a bilateral activity, using different actions of both hands that take advantage of the coordination. Its manipulation is therefore more complex than the movement of the mouse. The majority of video games stimulate attention, motivation, concentration, memory, problem solving, visual recognition of characters and objects, speed, early logic and good eye-hand coordination. The child's patience is also put to the test, since failure is frequent and the child often has to start again at the same level. Moreover, these games can also encourage exchanges with other children who share the same passion, discussing between them the pleasure of this or that game, giving each other some tricks to cross the obstacles. Some games would encourage children to have a certain amount of interactivity and at times encourage the desire to practice sports activities.
The tablet: According to some experts, the tablet would be an interesting learning tool thanks to its interactivity, if its use is supervised by parents. The tablet can introduce them to numbers and reading while awakening and exercising their visual attention ability. It would diversify the sources of stimulation.
If you do not have a computer, rest assured: children who arrive at kindergarten without experience in the computer world easily catch up with those who knew him at home.
Against the

No universal standard guarantees the quality of these games. It is useful to try them or ask for information before buying them. What is the game? What is the child asked? Are there different levels of difficulty that are appropriate for the age of the child? How long is a game? In North America, the Entertainment Software Rating Board offers a ranking of video games and apps by the age at which they are appropriate. To help you make a choice from the variety of educational content designed for tablets, check out EduLulu.
Video game consoles, computer games or tablets can not replace traditional toys. A survey of 10 countries found that children aged 2 to 5 had more virtual skills than motor skills. For example, 66% can play simple computer games while only 58% know how to pedal on a bicycle.
Excessive exposure to screens contributes to the sedentary lifestyle of children. Screen games are practiced at the expense of sports activities and free play outside. Young people who spend more than two hours a day in front of a screen play 30 minutes less outdoors than other children. This helps to increase the risk of overweight and obesity. In addition, children who have a TV in their room are more likely to gain weight than other children. According to some experts, even so-called active video games can not be used to help children

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